Just made my first weapon in Blender and want to know how to port over to Skyrim. I hope all that helps (took me a while to figure all that out lol). Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not .
How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit A guide about using CK to fix them: Guide: Creating FaceGen Data (from RageYT0) Sometimes you should let the mod auther to fix them. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This tool doesn't do anything by itself. If using MO2 you need to run this and SSEEdit through MO2. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race.
Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition This covers that up. And that's what happens most of the time when people encounter black faces in their game. Install hundreds of mods with the click of a button. Click Yes to all to dismiss warnings by category again. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Her face is not discolored in my game, but if she is in yours, use this. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Install hundreds of mods with the click of a button. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Has something to do with it changing the shaders file. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. Not needed but suggested heavily. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) There appears to be nothing at all wrong with Padma's records. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. Your first sentence may be true, but the second sentence is definitely not. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. I was talking only about naming and location of files.
Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs I sure can't tell. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Unfortunately I'm kinda out of my wits here. Sorry No worries. I also opened the face mesh in NifSkope, and it looks fine there.
facegen - Reddit post and comment search - SocialGrep Any ideas on how I could fix it? This will tell you their FormID and the last plugin in your load order that referenced them. Launch TES5Edit/SSEdit. A popup will show containing your mod list. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. - The new CK will work like the old CK when you press
, it will put the facegeom data in folders named after the original vanilla or DLC plugin. Select all plugins (Ctrl+A). Edited by Belegost, 19 November 2020 - 03:58 pm. This worked fine, but I have 1 problem. (Select multiple NPCs by holding down Shift or Ctrl .) Any ideas why? There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. So to get the corresponding facegen files, you need to change the first two numbers to 0. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. Run only for selected files or records' from main menu. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. but if it's having any effect on the game when I load a save. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Fixed! FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. Thanks for the tip. It should have been the mod from which the NPC comes. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Race. You currently have javascript disabled. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Log in to view your list of favourite games. Thank Bethesda for the shiesty BS, Soft. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. So what am I missing? With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. I appreciate the attempt. I also can't see anything obviously wrong regarding poor Padma. Log in to view your list of favourite games. Right click. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. I don't know why people still advice regenerating facegen data. This only happens for vanilla NPCs. I didnt stop to think that it includes load order like literally everything else does, I guess I should have. All rights reserved. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). This seems to have worked better, since now her face looks fine in-game. Complementary tool for all mods that allow character races to have bodies unique to them. Any way of fixing this or it is just something we have to learn to live with? Black faces. Tried regenerating faces. Apparently, I'm not doing it Put Mrissi after anything that changes Khajiits. This mod is needed to extract all unique heads to allow you customize their textures. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. This mod is opted-in to receive Donation Points. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. These "missing facegen data" issues are rather rare and very special cases. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Some assets in this file belong to other authors. Are these NPCs supposed to be normal Khajiits? I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. easymod/faq.md at master focustense/easymod GitHub Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". NifMerge can't even open head nifs made with the new CK. If you want all the NPCs in your load order to use the individualized face textures for each race. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". Could it somehow be related to her being a vampire? Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Valve Corporation. Create a bashed patch. Forget about the ones under the Mod.esp folder! 5. Copyright 2023 Robin Scott. Some of the affected mods add a LOT of new NPCs. now definitely will not add same npc to console command batch file again and again. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. Blackjack_Davy 2 yr. ago. All rights reserved. All rights reserved. Not Required. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. And does "fluffy Khajiits" change all Khajiits to something else? I haven't figured it out yet, but I've been working on it for the past few days. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. All rights reserved. Find the entries for the head mesh itself. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Use caution. This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). Skip the Patching section if you are only wanting to create new FaceGen Data. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods Most black face issues are simple mod conflicts. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. No glitches or bugs at all. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Please re-enable javascript to access full functionality. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. now can check records which is not in master file, by selecting them then choose '2. This means it will work for mods such as VHR - Vanilla Hair Replacer. Export NPC Face Textures - GECK For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly Select which races you want to patch.